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FIRST Robotics DUPONT

Game Description for 2010's Breakaway

During the recent annual kickoff, FIRST released the official rules of 2010's game "Breakaway," a game involving shooting soccer balls into goals located on each side of the field, sending those balls back into play with a ramp above the field, and earning bonus points by suspending the robots off towers. The information below is from sections of the detailed FIRST game manual.

Field Overview

Field overview

Match Format:

Each match contains an autonomous period followed by a teleoperated period, and is 2 minutes and 15 seconds long.

Game periods:

  • The autonomous period is the first 15 seconds of the match. drivers may not control the robot and robots may react only to sensor inputs and commands programmed into the onboard control system.
  • The teleoperated period is the 2-minute period of game play after the autonomous period. During this period, drivers may control the robot for the remainder of the match.

Scoring:

Points are awarded to the alliances where:

  • Each ball scored is worth 1 point.
  • Each elevated robot (a robot elevated from the field but in contact with the tower) is awarded 2 points, or each suspended robot (a robot only in contact with an elevated/suspended robot) is awarded 3 points.

Game Play:

Robot Starting Positions - robots must be placed on the right side of the center line in: 1. The far zone and in contact with the alliance station wall and/or ramp. 2. The midfield and in contact with the farthest bump. 3. The near zone and in contact with the nearest bump.

Ball Starting Positions - Prior to the match, each alliance is provided with six balls, which must be placed on a starting grid location before the match. They must be placed on the right side of the center line, with one ball in the near zone, two balls in the midfield, and three balls in the far zone away from the robots.

Trident returns balls

Robot Operations:

Arena Interaction - With the exception of the ball return and return bars, robots may push or react against any elements of the arena without damaging them. With the exception of the tower, robots may not grab, grasp, grapple, or attach to any arena structure.

Autonomous Period Robot Movement - During the autonomous period, a robot cannot completely cross the center line.

Defending Robot Restriction - Only one opposing alliance robot is allowed in the opponent's zone. A robot is considered in this zone if any part of the robot is in contact with the zone's green carpet.

Violations:

Finale Period Tower Protection - During the finale, robots in may not contact the opponent's tower.

Robot to Robot Interaction - Strategies aimed solely at the destruction, damage, tipping over, or entanglement of robots are not permitted.

Pinning - A robot may not pin for more than 5 seconds. If a robot has been pinned for 5 seconds, the team with the pinning robot will be signaled by a referee to release the pinned robot and back away approximately 6 feet. Once the pinning robot has backed off by 6 feet for 3 seconds, it may again attempt to pin its opponent, and if successful, the 5 second count will start over.

Robot to Robot Entanglement - Robots may not entangle other robots. The team will be required to repair the entangling elements before the robot will be permitted to participate in subsequent matches.

Robot Ball Manipulation

Robot Ball Possession - Robots may possess only one ball at a time.

Ball Carrying - robots may not carry balls.

Ball Return Interference - Robots may not interfere with balls in contact with the ball return.

Team Member Interactions

Team Members in Arena - Each alliance shall have no more than the four designated members of each of the three participating teamS in the arena during a match. Violation: Any alliance with additional personnel in the arena must have the additional personnel to leave the area before the match may proceed.

Alliance station


 




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